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Digital Field Guide for Hikers

Hike·n·Seek

Hike·n·Seek is a mobile application that allows users to search for hiking trails, plan hikes, and identify wildlife while hiking. 

My Role

Project Manager

UX Designer

Duration

8 Weeks

Year

2023

Skills

User Interviews

Personas

Storyboards

Wireflows

Prototyping

Usability Testing

Visual Design

Overview

We started this project by investigating current problems that people routinely encounter while hiking and strove to discover how we might make the experience better. We ended up deciding to investigate the idea of combining the features from conventional hiking apps and digital field guide apps into a singular experience.

We put together a research-based approach to understand hiking preferences and field guide usage, and to gain insight into what users would expect or want in a mobile app that allows them to manage their hike, as well as identify flora or fauna along the way.

The Team

This was a collaborative effort among four UX designers. Everyone contributed to the entire project, with each person taking a leading roll in a specific part of the project. I was in charge of project management.

Addie Moore

UX Research

Carnette Urayan

Visual Design

Andy Nardone

Project Management

Steven Wett

Prototyping

The Problem

Outdoor enthusiasts want to understand the local plants and animals on their hikes. Because their hiking apps don’t have a field guide and their citizen science database apps don’t let them record their information, they’re not able to properly track what they’ve seen.

 

This is a problem because they can’t remember what they’ve seen and where they saw it.

Research Approach

User Interviews

Qualitative insights into hikers' experiences, pain points, and motivations

Personas

Identify opportunities by empathizing with our target users

Storyboards

Visual storytelling to better understand user needs and behaviors

Prototyping

Clickable high-fidelity prototype

Wireflows

Roadmap of how users move through key features, screens, and actions

Usability Testing

Identify usability issues and areas for improvement

User Interviews

Methodology

We conducted 10 remote moderated user interviews and asked the participants about their hiking experiences, familiarity with field guides, and what they look for in a hiking excursion. This exploratory user research allowed us to gain essential insights from our potential target audience for this app and to better understand people’s needs and wants from a hiking app with field guide capabilities.

10 Participants

  • 6 men, 4 women

  • Ages 32-65

  • 4 had used field guides

Objectives

  • Understand their current hiking habits and whether they have used a field guide.

  • Learn about the experiences they've had while hiking and preparing for a hike.

  • Learn how they currently identify things while on a hike,

High-Level Findings

01

Interest in Field Guides

People have limited knowledge or experience with field guides, but want to use them more.

03

Popularity of AllTrails

AllTrails is extremely popular amongst hikers, but other apps are required to identify wildlife.

05

Offline Use

People want to be able to use the app offline. Downloadable maps for offline use were found to be helpful, especially in places with limited cell service.

02

Identification

People want the ability to identify flora and fauna while on an outdoor excursion.

04

Limit Phone Use

People don’t want to be on their phones too much while outside. They want to enjoy what is in front of them.

06

Importance of Safety

Safety was a common theme among participants, including: medicinal field guide, finding water, avoiding poisonous plants and animals, and properly planning a trip.

Key Insights

Simple and all-in-one

Users want very simple design and interactions when using an app while out in nature. They don’t want to spend time digging through app features or other apps. The app needs to be straight forward, seamless, and with very few clicks.

Organization

People currently take lots of photos while being outside, but typically don’t go back and connect them and their location afterwards. There is a desire to have a more organized and streamlined process for remembering what they see while on a hike.

“I think one of the reasons why sometimes I don't take a lot of photos is because I don't want to organize them later.”

Social Aspect

Users want a social aspect of this app. The outdoor and hiking community tend to rely on each other for insight and recommendations, so a majority of the participants expressed the need for connecting with others within the app.

“I guess something that comes to mind would be that social component that Strava has. And of course you know, you could always make it private, but just having that option to post that you hiked this trail and then you can maybe choose to also share all the photos and other things too...”

Get informed and educated

Users want a social aspect of this app. The outdoor and hiking community tend to rely on each other for insight and recommendations, so a majority of the participants expressed the need for connecting with others within the app.

Personas

To better understand our target audience, we identified two user types and created two user personas.

Storyboards

We created three scenarios for key features of the app and created a storyboard for each scenario. 

Wireflows

Wireflows were created to visualize user flows for the key feature areas. They provide a roadmap of how the user moves through features, screens, and actions within the app. We designed wireflows for our three user scenarios to understand how users will navigate the app and help to identify key interaction points and opportunities for micro-interactions.

Find a Trail

User Goal

Find a trail based on recent flower sightings

Identifying Wildlife

User Goal

Identify a tree while on a hike

Planning a Hike

User Goal

Plan a group hike with friends

Design System

Implementing a design system helped us streamline collaboration among the designers and was instrumental in providing a seamless and cohesive user experience. 

Since cell phones are the main form of technology used while hiking, we took a mobile-first approach. Battery life is important to hikers so we designed for dark mode. Our color palette and typography are inspired by nature, classic notebook field guides, and trail signs. 

High-Fidelity Prototype

Utilizing the design system, we created a high-fidelity prototype that showcased the three user flows and conveyed the core functionalities and interactions of the app.

ROUND 1

Usability Testing

Methodology

We conducted five virtual moderated usability tests where we presented the participants with three scenarios that pertained to our app's functionality.

Findings & Insights

01

Confusion with the functionality of the field guide filters

03

It wasn't clear that the field guide's search box  functioned as an input field

05

When planning a hike, users didn’t know whether their action of inviting people to their hike was confirmed

02

Confusion about the field guide “Skip” button

04

Positive response to the camera being a tool for identification

06

Uncertainty about whether the packing list was an individual list or a group list

Solutions

The following updates were made to the prototype to address the problems users encountered during the  usability tests: 

Identifying with the Field Guide

Problems

  • Confusion with the functionality of the field guide filters

  • Confusion about the field guide “Skip” button

  • It wasn't clear that the field guide's search box functioned as an input field

Planning a Hike

Problems

  • Users didn’t know whether their action of inviting people to their hike was confirmed

  • Uncertainty about whether the packing list was an individual list or a group list

Updated Prototypes

Below are the prototypes for our three scenarios. Click on the prototypes to use them! 

Scenario 1 

Find a trail based on recent flower sightings

Scenario 2 

Identify a tree while on a hike

Scenario 3 

Plan a group hike with friends to Dragon's Tooth Trail

Impact

Overall, the layout and design was well received. Users like the clean interface and darker background, and are able to easily navigate throughout the app.

 

By taking the feedback from our first round of usability testing, we made updates to the user flow of creating a group hike, and the identification feature. We then conducted a second usability test to determine if the updates were beneficial to the user. The impact of our updates were:

Identification

Users now understand the functionality surrounding the field guide identification feature.

Invite Transparency

Users are now able to see the status of invitees of a planned group hike.

Ease of Planning

Users can more easily adjust and edit the details of their planned group hike

Next Steps

Add More Functionality

Add more functionality to the hike planning feature including adding multiple trails, assigning packing list items to specific people, etc.

User-Generated Content

Explore user-generated content such as photos, ratings, and opinions of the trails.

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